The rebuild: VHL now runs on real foundations
We rewrote every gameplay system in native C++, made the server the authority on what happens, and moved VHL onto a dedicated machine running 24/7 in Germany.
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Playtests, milestones, and progress reports, straight from the team.
We rewrote every gameplay system in native C++, made the server the authority on what happens, and moved VHL onto a dedicated machine running 24/7 in Germany.
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Our character model is officially complete, and a new set of skating and idle animations is in the game. Now we're tuning the skating until it moves like the real thing.
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A complete rebuild of virtualhockeyleague.net. Faster, sharper, and built to grow into the competitive platform VHL is heading toward.
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Part 4: the 2025 graphics rework. Lighting, effects, and polish that pushed VHL toward its esports vision.
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Part 3: September 2024. Multiple players, one rink, and the moment VHL became an actual multiplayer game.
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Part 2: designing VHL's first full-size arena, where the game's visual identity was born.
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Part 1 of our development retrospective: the 2022 decision to abandon our Unity prototype and rebuild in UE5, the hard call that everything since has been built on.
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On May 9, 2025, eight different people from around the world connected to the same lobby and played VHL together for the first time. Watch the highlights.
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We organized our very first full-lobby multiplayer playtest session, stress-testing the server, the new matchmaking lobby, and full match flow with real players.
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