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Lobby Stress Test: our first full-lobby playtest

We organized our very first full-lobby multiplayer playtest session. Players joined the developers as we tested the server, the matchmaking lobby, and complete match flow under real conditions.

In this session we tested our latest build, featuring improvements and new systems designed for stability, responsiveness, and full match flow:

  • Dedicated lobby matchmaking system
  • Synced UI/HUD across clients
  • Skating collisions and puck-control overhaul
  • Arena lighting update and animated crowds
  • First server-side performance metrics logging

The goal: stress-test the server and gather feedback from early testers. Playtest sessions are announced first on Discord, and recordings land on our YouTube channel.

Update, May 2025: this lead-up paid off. A few weeks later, eight players from around the world met in one lobby for our first worldwide playtest. Read how it went.