The finisher
Striker
Shooting, one-timers, and breaking the defensive line. You live for the moment the puck lands on your blade in front of the net.
Virtual Hockey League is a competitive online hockey game built with Unreal Engine 5. You control a single skater or goalie. Passing, positioning, reactions and teamwork decide who wins.
What is VHL
No line switching, no AI babysitting. You control a single skater or goalie for the whole match. Your movement, your touches, your mistakes. Every shift is yours to win.

VHL is not a button-mashing sports sim. Space is created by skating lanes, one-timers come from real passing plays, and a goalie who reads the attack shuts it all down. Skill expression is the whole point.

Designed from the ground up for ranked play on dedicated servers: fast matches, real match statistics, seasonal rankings, and leaderboards. The rink is being built for esports.
Positions
The finisher
Shooting, one-timers, and breaking the defensive line. You live for the moment the puck lands on your blade in front of the net.
The playmaker
Passing lanes, second-wave attack, transition play. You see the pass before anyone else does, and you make it look easy.
The wall
Positioning, steals, and denying space in front of the net. Strikers hate you. Your goalie loves you.
The last stand
Reads, reflexes, and shot-stopping under pressure. One save can swing a match, and everyone will see it.
Competitive system
Every ranked match will run on dedicated servers and be scored from verified results. Your rating will move only when the match officially counts.
Competitive seasons with soft resets keep the ladder alive. Climb, peak, and defend your tier while the season runs.
Global and seasonal leaderboards go live with the first ranked season: real players, real match data, nothing simulated.
Climb from Bronze to Grandmaster. Ranked seasons begin with the VHL online platform.
The VHL network
Every pass, save, goal, and win travels through the VHL network and ends up on your profile. One connected league. Every match recorded. Every achievement remembered.
Player profiles and live stats arrive with the VHL online platform. This is how your data will flow.
Hover or tap any part of the network to see its role.
Media
Everything below is real development footage. No target renders, no mockups.


The journey
From the first rink model to the first worldwide playtest, every milestone below is real development history.
After early experiments in Unity, we made the foundational move to UE5, unlocking high-fidelity visuals and advanced systems. First milestone: skating, dribbling, and responsive player animation in a test arena.
Read the full story →Our first full-size futuristic ice hockey rink: modular design, dynamic lighting, sci-fi accents, and integrated navigation meshes. The arena set the visual identity everything else builds on.

Animated menu systems and stylized hockey sticks with glowing circuit designs. The first step in merging gameplay with the high-tech VHL aesthetic.
Read the full story →Multiple players connected and skated together on the same rink for the first time, going from local test to LAN session. The core competitive experience came to life.
Read the full story →A major graphical overhaul: improved lighting, new movement and impact VFX, cleaner UI transitions, and polish passes pushing the project toward its esports vision.
Read the full story →Eight different people from around the world connected to the same lobby and played together for the first time. The jump from LAN sessions to real online play, with matchmaking, the server, and the netcode all tested under live conditions.
Read the full story →Latest updates
FAQ
VHL is launching on PC. Console versions are a long-term goal, with mobile considered after that.
Yes. VHL will be free to play, with optional cosmetic content such as skins and battle passes. Purchases will not provide gameplay or competitive advantages.
There is no public release date yet. We run community playtests and announce every session in our Discord, so join us there to catch the next one.
VHL matches are 4v4, with all eight players controlling their own dedicated position.
Yes. Roles are queueable, so you can queue as a goalie and play goalie. Whatever position you pick, you control it for the entire match.
VHL currently supports keyboard and mouse. Controller support is not available yet.
Initial alpha playtests will run on European servers. Additional regions will be announced as testing expands.
Playtests, dev updates, and first access all happen in the community.