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In development · Private multiplayer playtests underway

Top-down hockey,
rebuilt for competition.

Virtual Hockey League is a competitive online hockey game built with Unreal Engine 5. You control a single skater or goalie. Passing, positioning, reactions and teamwork decide who wins.

What is VHL

One player. One position. One team.

You are one player, not the whole team

No line switching, no AI babysitting. You control a single skater or goalie for the whole match. Your movement, your touches, your mistakes. Every shift is yours to win.

Full view of the futuristic VHL ice rink

Passing, positioning and timing win games

VHL is not a button-mashing sports sim. Space is created by skating lanes, one-timers come from real passing plays, and a goalie who reads the attack shuts it all down. Skill expression is the whole point.

Blue and red VHL hockey sticks facing off over the puck at a faceoff circle

Built for competition

Designed from the ground up for ranked play on dedicated servers: fast matches, real match statistics, seasonal rankings, and leaderboards. The rink is being built for esports.

Positions

Pick your role. Master it.

The finisher

Striker

Shooting, one-timers, and breaking the defensive line. You live for the moment the puck lands on your blade in front of the net.

The playmaker

Support

Passing lanes, second-wave attack, transition play. You see the pass before anyone else does, and you make it look easy.

The wall

Defense

Positioning, steals, and denying space in front of the net. Strikers hate you. Your goalie loves you.

The last stand

Goalie

Reads, reflexes, and shot-stopping under pressure. One save can swing a match, and everyone will see it.

Competitive system

A ladder worth climbing.

Ranked matches

Every ranked match will run on dedicated servers and be scored from verified results. Your rating will move only when the match officially counts.

Seasons

Competitive seasons with soft resets keep the ladder alive. Climb, peak, and defend your tier while the season runs.

Public leaderboards

Global and seasonal leaderboards go live with the first ranked season: real players, real match data, nothing simulated.

Climb from Bronze to Grandmaster. Ranked seasons begin with the VHL online platform.

The VHL network

From the rink to your profile.

Every pass, save, goal, and win travels through the VHL network and ends up on your profile. One connected league. Every match recorded. Every achievement remembered.

Player profiles and live stats arrive with the VHL online platform. This is how your data will flow.

Hover or tap any part of the network to see its role.

Media

Straight from the rink.

Everything below is real development footage. No target renders, no mockups.

Wide view of the VHL arena with a glowing cyan crowd wall and sponsor boards
Corner view of the VHL arena with a skater in front of the goal

The journey

The road so far.

From the first rink model to the first worldwide playtest, every milestone below is real development history.

  1. Transition to Unreal Engine 5

    After early experiments in Unity, we made the foundational move to UE5, unlocking high-fidelity visuals and advanced systems. First milestone: skating, dribbling, and responsive player animation in a test arena.

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  2. Ice rink modeling

    Our first full-size futuristic ice hockey rink: modular design, dynamic lighting, sci-fi accents, and integrated navigation meshes. The arena set the visual identity everything else builds on.

    Full view of the first VHL sci-fi ice rink model
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  3. UI and gear models

    Animated menu systems and stylized hockey sticks with glowing circuit designs. The first step in merging gameplay with the high-tech VHL aesthetic.

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  4. First multiplayer session

    Multiple players connected and skated together on the same rink for the first time, going from local test to LAN session. The core competitive experience came to life.

    Read the full story →
  5. Visual effects rework

    A major graphical overhaul: improved lighting, new movement and impact VFX, cleaner UI transitions, and polish passes pushing the project toward its esports vision.

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  6. First 8-player worldwide playtest

    Eight different people from around the world connected to the same lobby and played together for the first time. The jump from LAN sessions to real online play, with matchmaking, the server, and the netcode all tested under live conditions.

    Read the full story →

FAQ

Quick answers.

What platforms will VHL be on?

VHL is launching on PC. Console versions are a long-term goal, with mobile considered after that.

Is VHL free to play?

Yes. VHL will be free to play, with optional cosmetic content such as skins and battle passes. Purchases will not provide gameplay or competitive advantages.

When can I play?

There is no public release date yet. We run community playtests and announce every session in our Discord, so join us there to catch the next one.

How many players are in one match?

VHL matches are 4v4, with all eight players controlling their own dedicated position.

Can I play goalie permanently?

Yes. Roles are queueable, so you can queue as a goalie and play goalie. Whatever position you pick, you control it for the entire match.

Does VHL support controllers?

VHL currently supports keyboard and mouse. Controller support is not available yet.

What regions will have servers?

Initial alpha playtests will run on European servers. Additional regions will be announced as testing expands.

The rink is being built.
Be there early.

Playtests, dev updates, and first access all happen in the community.