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Follow our journey from scrappy prototypes to a polished sci-fi hockey experience. Each milestone brings us closer to esports.
Check out our latest updates & events →We moved from Unity to Unreal Engine 5 and implemented first player dribbling and skating in a test arena.
After initial experimentation in Unity, we made a foundational shift to Unreal Engine 5. This opened the doors for high-fidelity visuals and advanced systems. Our first milestone in UE5 was achieving basic skating, dribbling, and responsive player animation inside a test arena.
Created full-sized sci-fi ice hockey rink with textures and integrated it into the engine with player navmesh.
We developed our first full-size futuristic ice hockey rink using modular design and integrated navigation meshes. The arena includes dynamic lighting and sci-fi accents, setting the stage for our distinct visual identity and future multiplayer scaling.
Introduced animated menus and unique hockey stick models with glowing circuit patterns.
To improve player experience, we added early animated menu systems and introduced stylized hockey sticks with glowing circuit designs. These elements signaled our commitment to merging gameplay with sleek, high-tech aesthetics.
Multiple players connected and skated together on rink for the first time — from local test to LAN session.
Our first successful multiplayer session allowed multiple players to connect and skate in the same environment. This marked a huge step toward scalable online sessions and brought the core competitive experience to life.
Major graphical overhaul with post-processing, VFX, glow enhancements, and UI improvements.
With the foundation stable, we focused on refining the experience. This included improved lighting, new VFX for movement and impact, cleaner UI transitions, and polish passes that pushed the project closer to our sci-fi esports vision.